Embedded Computer-Vision Sports System
Sports Performance Startup
The brief
A sports-performance startup wanted real-time computer vision built into a physical training aid, tracking fast-moving objects the instant they moved, with nothing on the critical path left waiting for the cloud.
What we built
We delivered the vision two ways over one shared pipeline. On a phone, GPU-accelerated computer vision on iOS and Android turned the athlete’s own device into the tracker. Alongside it, a purpose-built embedded IoT device could run that same real-time object tracking entirely on its own hardware, with no app required at all. A lightweight serverless AWS layer tied the two together for configuration, data and results.
